![]() ![]() Tertiary effect is always matching the primary effect type or is a stealth bonus.Secondary effect can either be the opposite effect type of the primary bonus ( Elemental Physical) or be a stealth bonus.Stealth weave has a maximum value of 15% when it is the primary effect, a maximum value of 7% when it is the secondary effect and a maximum value of 5% when it is the tertiary effect.Ranged and Melee (Physical) resistance weaves have a maximum value of 20% when it is the primary effect, a maximum value of 10% when it is the secondary effect and a maximum value of 7% when it is the tertiary effect.Elemental resistance weaves have a maximum value of 33% when it is the primary effect, a maximum value of 17% when it is the secondary effect and a maximum value of 12% when it is the tertiary effect.In the base game, the minimum modification value for all outfit weaves is 6% and the maximum value varies depending on the weave's effect and its "rank" on the mod: Weaves are modifications that can be added to outfits to increase resistance to different types of damage or increase stealth stats. ![]() This means that coils with multiple effects can sometimes be added to weapons that will not benefit from the secondary and/or tertiary benefits. If a coil provides more than one benefit, the primary effect will determine what weapons it can be applied to. For example, Fire Coils cannot be added to the Sharpshot Bow because it cannot deal any Fire damage. Weapon coils can only be used to augment a weapon's existing abilities and not add new ones. A coil can not have two bonuses with the same effects. ![]()
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