![]() To load the ScummVM core you should open RetroArch, go to Load Core and select scummvm-libretro.so. Just put the uncompressed files for the games on a folder, for example ~/games/scummvm/bass/ is the folder where I put the files for Beneath a Steel Sky, downloaded from the ScummVM official page. The first Monkey Island is perfect and that’s what I want to play Loading ScummVM and games Keep in mind that many games aren’t supposed to be run at a small resolution like the GameShell. Mine is ~/.config/retroarch/cores, the RetroArch default I think.Ĭp scummvm-libretro.so ~/.config/retroarch/cores/ It took some hours, I don’t know how much because I left it running. Download the ScummVM libretro coreĬd scummvm-master/backends/platform/libretro/build 4. Here are the steps if you want to try it too (I assume you know how to connect to the GameShell through SSH) 1. It should work, but please do tell me if it works, would love the feedback. Here is the compiled file you have to put on you GameShell’s core folder: scummvm-libretro.so. ![]() ![]() I’m sharing here the compiled core if you want to try and also the steps to compile it yourself, if it doesn’t work for you. Inspired by sbielmann’s advice of trying to compile the 4do-libretro core to see if it works (on this post) and having succeeded at that, I tried the same with scummvm-libretro and it worked! My apologies for the late reply, but the tracker notifications got buried below a huge amount of spam.I have successfully managed to add a valid ScummVM core to RetroArch on the GameShell, seeing that just dowloading it from the RetroArch Cores menu didn’t work. Save a game using ScummVM's own interface. e) The save appears and clicking it should load it. See Gannet's comments for the likely reason. (I don't know what the original COMI exe does, since it doesn't work on my computer, but the latter certainly would have my preference.) e) Either the first few or the last few saves should be in view. e) Slider positions follow mouse pointer, volume changes accordingly. ? I think this should have been clear, if not from my original report (I didn't know about F5 - I always used F1, sorry about that) then from Gannet's replies. >Please tell us the exact steps required to reproduce the problem you areĮxperiencing, as well as what the expected behavior and what the actual But if I keep two copies of the save file, "comi.c01" and "comi.s01", then I can load and return to game. Clicking Return to Game from here will try to load "comi.c01" and of course fail since that file doesn't exist any more. Loading this renamed file from ScummVM's menu will present me with COMI's menu. ![]() If I rename "comi.c01" to "comi.s01" it will then appear in ScummVM's Load menu as "Untitled savestate" with correct thumbnail, but will not appear in COMI's Load menu.Saving with COMI's menu in any slot creates "comi.c01" (note c instead of s), and this file will not appear in either ScummVM's or COMI's Load menu. ![]() Save files that were created with ScummVM's menu appear in COMI's Load menu with their correct names, though no thumbnails, and will load correctly.Choosing Save or Load in the COMI menu opens the page at slot 85 instead of the first slot (so you have to click a dozen times to get back to the start).I only just learnt that the original COMI menu is actually available in ScummVM now, so I tried it out and found these issues too. ![]()
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